VRay 3.6 3D Max

36
2 июн. 2019 г.

V-Ray
Adaptive light artifacts with low LC subdivs

Artifacts with VRayEnvironmentFog and adaptive lights in certain situations

Crash when rendering VRayFur on Body Object through VRayPhysicalCamera (3ds Max 2016 and earlier)

Crash when updating textures with external programs while ActiveShade is running

Crash with Data Channel modifier Curvature operator

Faceted shading when using standard lights with VRayShadow with big area shadow size and Box type

First atmospheric effect result is applied twice if the next effect is aerial perspective with active set to false

Missing shadows of proxies when motion blur is on and Embree for motion blur is off

Incorrect reflective caustics on matte surfaces

Object’s Subdivs multiplier has no effect for VRayFur, Ornatrix and ForestPro

Progressive sampler memory usage increases with each resumed frame

Wrong environment mapping in reflections of matte objects

Wrong render of V-Ray lights in Render mask Layer mode

Wrong render progress during loading and saving progressive resumable files

Zero render image dimensions are set when rendering with 3ds Max frame buffer and VFB region is set